| MedLauncher | |
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mettle Editor Developer
Posts : 49 Points : 66 Thanked : 1 Join date : 2009-11-14 Age : 30 Location : New York
| Subject: MedLauncher Sat Nov 14, 2009 8:48 pm | |
| Well this is just an idea ive dove before and worked great
take a normal rocket launcher and make it to -50 dmg so it would be damage="-50"
so the finished item would be a hp giveing rocket launcher
and it ould take a medkit slot | |
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Sean Owner
Posts : 99 Points : 232 Thanked : 4 Join date : 2009-10-20 Age : 30 Location : The Netherlands
| Subject: Re: MedLauncher Sat Nov 14, 2009 8:55 pm | |
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Scandal
Posts : 120 Points : 110 Thanked : 1 Join date : 2009-11-08
| Subject: Re: MedLauncher Sat Nov 14, 2009 9:13 pm | |
| lols sounds possible, just reverse the damage so instead of taking 50 dmge it adds 50 dmge? lol sounds cool though, like it shooots out a medikit and if hit directly, heals hp, and heals aoe too lol | |
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NeonSoul
Posts : 86 Points : 89 Thanked : 1 Join date : 2009-11-11 Location : Japan (wishes)
| Subject: Re: MedLauncher Sat Nov 14, 2009 10:02 pm | |
| change the bullet code to the medkit item code and make it phisicaly shoot the medkit graphic also. | |
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k0edufast Administrator
Posts : 197 Points : 204 Thanked : 4 Join date : 2009-10-26 Age : 30 Location : The netherlands
| Subject: Re: MedLauncher Sun Nov 15, 2009 2:21 am | |
| i like it hope it works out ^^ | |
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Guest Guest
| Subject: Re: MedLauncher Sun Nov 15, 2009 2:46 am | |
| That would be just..... to amazing..... |
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Scandal
Posts : 120 Points : 110 Thanked : 1 Join date : 2009-11-08
| Subject: Re: MedLauncher Sun Nov 15, 2009 3:43 am | |
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unauthorized Weapon Developer.
Posts : 33 Points : 38 Thanked : 1 Join date : 2009-11-12
| Subject: Re: MedLauncher Sun Nov 15, 2009 3:58 am | |
| Wow you guys are aiming way high, coding that will take days, weeks even! but its easy to make a rl a med kit with a aoe, all you have tyo do is make the rocket launcher do -50 dmg, so in the file all you have to change is put a - infront of the number, its easy | |
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mettle Editor Developer
Posts : 49 Points : 66 Thanked : 1 Join date : 2009-11-14 Age : 30 Location : New York
| Subject: Re: MedLauncher Sun Nov 15, 2009 5:10 am | |
| yeah so its like this - Spoiler:
name="STR:ZITEM_NAME_9006" mesh_name="rocketlauncher02" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1100" damage="30" ctrl_ability="50" magazine="10" maxbullet="6" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_9006" />
that would be normal rocket this would be med rocket - Spoiler:
name="STR:ZITEM_NAME_9006" mesh_name="rocketlauncher02" totalpoint="0" type="custom" res_sex="a" res_level="10" slot="custom" weapon="medkit" weight="15" bt_price="0" delay="900" damage="-50" ctrl_ability="50" magazine="19" maxbullet="3" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" limitspeed="100" limitwall="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_9006" />
make since? | |
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NeonSoul
Posts : 86 Points : 89 Thanked : 1 Join date : 2009-11-11 Location : Japan (wishes)
| Subject: Re: MedLauncher Sun Nov 15, 2009 5:49 am | |
| cept change the bullet image id so a custom med bullet , like 2 min work and it will shoot a med kit image at the person. | |
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mettle Editor Developer
Posts : 49 Points : 66 Thanked : 1 Join date : 2009-11-14 Age : 30 Location : New York
| Subject: Re: MedLauncher Sun Nov 15, 2009 5:50 am | |
| if it shoots a med kit it wont explode it has to be rocket | |
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k3v1nn GameMaster
Posts : 148 Points : 177 Thanked : 1 Join date : 2009-10-26
| Subject: Re: MedLauncher Sun Nov 15, 2009 5:50 am | |
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NeonSoul
Posts : 86 Points : 89 Thanked : 1 Join date : 2009-11-11 Location : Japan (wishes)
| Subject: Re: MedLauncher Sun Nov 15, 2009 5:53 am | |
| no what you do is simply change the graphic code , it still acts like a rocket and every thing simply looks like a flying medkit with smoke coming out of its ass XD | |
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mettle Editor Developer
Posts : 49 Points : 66 Thanked : 1 Join date : 2009-11-14 Age : 30 Location : New York
| Subject: Re: MedLauncher Sun Nov 15, 2009 5:54 am | |
| hmmm that would be in the server files not the mrs. i think that the normal rocket idea is fine | |
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NeonSoul
Posts : 86 Points : 89 Thanked : 1 Join date : 2009-11-11 Location : Japan (wishes)
| Subject: Re: MedLauncher Sun Nov 15, 2009 5:56 am | |
| lol , yes it would , and lol i guess , we once turned a shotty into a katana when we were bored. | |
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k3v1nn GameMaster
Posts : 148 Points : 177 Thanked : 1 Join date : 2009-10-26
| Subject: Re: MedLauncher Sun Nov 15, 2009 5:57 am | |
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NeonSoul
Posts : 86 Points : 89 Thanked : 1 Join date : 2009-11-11 Location : Japan (wishes)
| Subject: Re: MedLauncher Sun Nov 15, 2009 5:59 am | |
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Scandal
Posts : 120 Points : 110 Thanked : 1 Join date : 2009-11-08
| Subject: Re: MedLauncher Sun Nov 15, 2009 10:38 am | |
| but will it actually heal or just do no damage, since it's practically 0 damage. | |
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NeonSoul
Posts : 86 Points : 89 Thanked : 1 Join date : 2009-11-11 Location : Japan (wishes)
| Subject: Re: MedLauncher Sun Nov 15, 2009 11:04 am | |
| it will heal because it removes damage | |
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Scandal
Posts : 120 Points : 110 Thanked : 1 Join date : 2009-11-08
| Subject: Re: MedLauncher Sun Nov 15, 2009 11:06 am | |
| nice, I guess the same as the mines work, they are just meds that remove dmge from fgunz lol rememebr those neon Man, I fked up the entire asylum matches ther with the mines rofl | |
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NeonSoul
Posts : 86 Points : 89 Thanked : 1 Join date : 2009-11-11 Location : Japan (wishes)
| Subject: Re: MedLauncher Sun Nov 15, 2009 11:27 am | |
| lol i miss the old days , we kicked everyones ass lol | |
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