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MedLauncher EmptyThu Nov 19, 2009 8:51 am by Scandal

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» Sean (10k),,
MedLauncher EmptyMon Nov 16, 2009 10:44 pm by Sean

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 MedLauncher

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Scandal
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mettle
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MedLauncher Empty
PostSubject: MedLauncher   MedLauncher EmptySat Nov 14, 2009 8:48 pm

Well this is just an idea ive dove before and worked great

take a normal rocket launcher and make it to -50 dmg so it would be damage="-50"

so the finished item would be a hp giveing rocket launcher

and it ould take a medkit slot
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MedLauncher Empty
PostSubject: Re: MedLauncher   MedLauncher EmptySat Nov 14, 2009 8:55 pm

wow, is that possible?
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MedLauncher Empty
PostSubject: Re: MedLauncher   MedLauncher EmptySat Nov 14, 2009 9:13 pm

lols sounds possible, just reverse the damage so instead of taking 50 dmge it adds 50 dmge?

lol sounds cool though, like it shooots out a medikit and if hit directly, heals hp, and heals aoe too lol Razz
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PostSubject: Re: MedLauncher   MedLauncher EmptySat Nov 14, 2009 10:02 pm

change the bullet code to the medkit item code and make it phisicaly shoot the medkit graphic also.
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MedLauncher Empty
PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 2:21 am

i like it hope it works out ^^
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 2:46 am

That would be just..... to amazing.....
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 3:43 am

aoe heals all too lols
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 3:58 am

Wow you guys are aiming way high, coding that will take days, weeks even!
but its easy to make a rl a med kit with a aoe, all you have tyo do is make the rocket launcher do -50 dmg, so in the file all you have to change is put a - infront of the number, its easy
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 5:10 am

yeah so its like this
Spoiler:
that would be normal rocket
this would be med rocket
Spoiler:
make since?
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 5:49 am

cept change the bullet image id so a custom med bullet , like 2 min work and it will shoot a med kit image at the person.
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 5:50 am

if it shoots a med kit it wont explode it has to be rocket
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 5:50 am

that would be nice=d
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 5:53 am

no what you do is simply change the graphic code , it still acts like a rocket and every thing simply looks like a flying medkit with smoke coming out of its ass XD
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 5:54 am

hmmm that would be in the server files not the mrs. i think that the normal rocket idea is fine
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 5:56 am

lol , yes it would , and lol i guess , we once turned a shotty into a katana when we were bored.
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 5:57 am

rofl...look funny xD
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 5:59 am

yeah lol
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 10:38 am

but will it actually heal or just do no damage, since it's practically 0 damage.
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 11:04 am

it will heal because it removes damage
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 11:06 am

nice, I guess the same as the mines work, they are just meds that remove dmge from fgunz lol rememebr those neon

Man, I fked up the entire asylum matches ther with the mines rofl Razz
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PostSubject: Re: MedLauncher   MedLauncher EmptySun Nov 15, 2009 11:27 am

lol i miss the old days , we kicked everyones ass lol
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